This coordinate could then be the location of the canyon I explained earlier which again holds a temple with more lore, a cool location, dungeons and/or valuables. This enabled me to have Dregora procedurally generate terrain with structures containing "treasure maps" containing written directions such as books, signs or through the means of solving puzzles which then would direct to a coordinate on the map. The reason why I decided upon this method of generation is because it gave me nearly full control over where what biome would generate along with what structures would generate in these biomes. Think of the grand canyons but then in minecraft appearing at 6700, 90, -14800 while the rest of the surroundings is procedurally, randomly and infinitely generated. What sets Dregora apart from other presets made with OTG is that Dregora has sections within it's map that are more or less static. This world has randomly generated biomes just like vanilla Minecraft but widely different in nature and diversity. Dregora is a open terrain generator preset for Minecraft which combined with OTG creates a procedurally generated world.
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